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  1. la zbalermorna Third Official Master Ref (75)
  2. gismu ladders (4)
  3. Lojban Modes! (14)
  4. Another Elian-like proposal (18)
  5. qq (1)
  6. script font (1)
  7. Quotation marks (2)
  8. An alphabetic Arabic orthography (3)
  9. Arabic orthography (2)
  10. Impossible sounds (3)

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File: 1228309460119.png -(96253 B, 753x1339) Thumbnail displayed, click image for full size. [Oekaki]
96253 No.284   [Reply]

Next update will be a chart detailing some of the changes and explaining why they were made.
Any images not in this thread are now OUT OF DATE.

72 posts and 6 images omitted. Click Reply to view.
>> No.692  

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No.643   [Reply]

For a while now I have been thinking about how gismu are related to one-another, in a very typographical sense. Has any work been done towards finding the links between gismu that are only one edit away from each other?

I understand that the links between the words would not contain anything meaningful, I just think it's slightly interesting.

1 posts omitted. Click Reply to view.
>> No.645  

la nikle gerku is perhaps the oldest lojban word game. It involves making a story around a fictional "nickle dog", but it's very unlike a word ladder. Also, in general, no two gismu differ only in one letter (there are a few exceptions). Another, slightly less famous game is vlalinkei, the word-chain-game. Words are said one after the other by the players to form the most complicated sentence, in an attempt to form both an interesting story, but also to trip up other players. With more skilled lojbanists, this game becomes extremely hard to win at.

>> No.667  

Had an idea for a game similar to games like shiritori - you take a gismu and alternatingly produce CVCCV and CCVCV gismu such that the last cluster-vowel set (smu in gismu, re in xunre) matches the next gismu's first cluster (smu in smuni, re in renro). You lose if you cannot produce such a gismu (or possibly if your final CCV cluster is an illegal start cluster.)

Possible course of play:
gismu -> smuni -> nicte -> ctebi -> binxo

>> No.671  

I programmed a solution to the game that lorxus described. Graphs available below. Interesting features are a pair of words (dicra and cradi) and a cluster of 330 mutual reachable words (ie, between any two words of that cluster, there is a sequence of moves joining them). The game is otherwise acyclic.

https://www.dropbox.com/sh/0yrvpgyknupw59a/pCEBTTDlHE -- overview.png and cluster.svg



File: 1278387379010.jpg -(19448 B, 561x195) Thumbnail displayed, click image for full size. [Oekaki]
19448 No.572   [Reply]

Let's start grabbing up orthographies and creating Lojban modes for them!

I personally don't like the existing Tengwar modes, but I'll post my version (FAR superior!) later. For now, I have a Lojban mode set up for D'ni (featured in the popular Myst and Riven games) and Klingon. I don't know quite so much about Klingon, so somebody may want to pop in and correct me, but I'll post my thoughts behind each choice.

"Fake" scripts aside, do we have Lojban modes for scripts like Cyrillic, Hebrew, whatever Farsi is written in, etc.? We should document them! People do often gripe about Roman letters being too western-biased, but new scripts too difficult, so we should make an effort to create Lojban modes for all of the different scripts out there, and maybe even use them, hm?

I'm also working on some ideas for the much-sought-after Hiragana/Katakana Lojban mode, because I have an inkling of how to pull it off.

11 posts and 4 images omitted. Click Reply to view.
>> No.668  

I know this thread is mostly for fun, but as a serious question, why have nearly all historically proposed lojban modes been based on existing alphabets? Everything else in the language is so carefully architected and constructed from scratch; it seems out of step that most every proposed non-Latin orthography just shoves lojban onto some pre-existing script. Surely the writing system can be planned and optimized from the ground up like everything else in the language, right?

Have there ever been any serious proposals for an original Lojban script, or is it all Tengwar, Cyrillic, etc?

>> No.669  

>>668

To my knowledge, there are two:
Srilermorna
http://www.lojban.org/tiki/srilermorna

And
Zbalermorna
http://www.lojban.org/tiki/Lakmir.%27s+Vowel-Diacritic+Orthography

Personally, I like Zbalermora more, but that is just personal preference, I guess.

>> No.670  

>>669
Personal preference or not, I agree. I've never been a fan of cursive. Though the way Zbalermorna flips characters for voiced pairs reminds me of the headache I had while learning Shavian and couldn't remember which way was up. Shavian had other problems, though...

I wonder what the prospects are of lojban ever officially adopting a new mode.



File: 1256910851309.png -(223280 B, 742x911) Thumbnail displayed, click image for full size. [Oekaki]
223280 No.496   [Reply]

Following lindar, I've put together a proposal for a script that is based on the same principles of the Elian script.
I've not made any attempt to callygraphy, but the system has a lot of flexibility that should allow people to express their aestethic ability.

15 posts and 2 images omitted. Click Reply to view.
>> No.584  

That is not ES, nor is it in Lojban. I honestly have no clue what it is, but it uses some characters which are also used in Japanese hiragana. Don't know what to tell you, sorry.

>> No.665  

>>583

I believe that is Mongolian.

>> No.666  

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File: 1366897730884.gif -(3852 B, 48x48) Thumbnail displayed, click image for full size. [Oekaki]
3852 No.662   [Reply]

qq

>> No.663  

le mutpapri ca'o piso'uroi te vitke vau za'a



File: 1348136087489.png -(22510 B, 685x120) Thumbnail displayed, click image for full size. [Oekaki]
22510 No.660   [Reply]
>> No.661  
File: 1348138932268.png -(23723 B, 675x120) Thumbnail displayed, click image for full size. [Oekaki]
23723

with end-vowel



File: 1346256420833.png -(992956 B, 500x889) Thumbnail displayed, click image for full size. [Oekaki]
992956 No.655   [Reply]

… for Mr Everson.

>> No.658  
File: 1347062733781.bmp -(351966 B, 0x0) Thumbnail displayed, click image for full size. [Oekaki]

.i la'a lo me lo do pixra moi ke datselsku sinxa cu selneirai mi .i ku'i xu do jinvi lo du'u lo sinxa cu ba'e basti lo valsi fi'o cukta ku

>> No.659  

.i mi na birti lodu'u mi jimpe fi do .i zoi sinx. « » .sinx. na basti da poi valsi co fasybau ma'i lo se pixra .i le'e se fasybau na krici fi lo za'e ranmrxizoformismodioviziele vau la'a

mu'o



No.630   [Reply]

Uses letters to represent vowels, like Kashmiri, Uyghur, and Kurdish.

-----
a ا
e إ
i ي
o أ
u و
y ى

f ف
v ق
x خ

s س

Comment too long. Click here to view the full text.
>> No.631  

Er, last one is supposed to be
لا .رأبين. پرامي لأ ري گإرکو

>> No.656  
File: 1346433990239.png -(103205 B, 1044x642) Thumbnail displayed, click image for full size. [Oekaki]
103205

za'e ku'urdi selylerfu pilno
mu'o

>> No.657  

.i ke'u nai pe'i barna dukse .i la'a ka'e lerfu sampu zmadu gasnu tezu'e tu'a la .lojban. .i mi cfagau sepi'o lo ku'urdi selyle'u po'o mu'o



File: 1317394699261.png -(27639 B, 600x1000) Thumbnail displayed, click image for full size. [Oekaki]
27639 No.629   [Reply]

A possible arabic orthography. The precise assignments for tanwiin could be different.

>> No.633  

Agree.
Although not necessarily arabic, latin characters are not good.
Script is better in terms of flow and readability.

>> No.649  

Might I suggest a few revisions?
ا=.
پ=p
ڤ=v



No.311   [Reply]

The sound ø, is, as far as I can see, impossible to do in the current set of sounds that Lojban offer.
This is a big flaw if it's true!!!
Serval names are impossible to convert, and the language pronouncification don't utilize the humans voice inertly.

So is this true, is Lojban incomplete, and if this is intentional, what would you do with a name like Søren Østergård
So should we add n

>> No.312  

When you lojbanize a name or fu'ivla, you convert sounds not present in Lojban to their nearest equivalent. The closest Lojban equivalent of ø is e. This is no worse than, for example, Lojbanizing the name Theodore to .tiodor. by replacing θ with t.

>> No.314  

Isn't {y} like "ø"? It is like "ö" anyway. Call it a flaw all you like, no language support the full IPA natively and it would be well beyond the scope of lojban to do so. OMG we must support nonhuman sounds too! Where would you draw the limit? Human? Who defines human? ...

>> No.641  

I think the point is not to support all possible sounds but to only support ones that are found in most of the largest languages and that don't sound similar. That is, not having uncommon sounds is a feature, not a bug.



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